![]() Then click on the toy and you'll swallow it. Then you click and drag upwards to extend your body. The toy is some way above your head and to reach it you move your mouse over your character until it turns into two arrows. Click on that and your character will ask about your missing limbs and the other robot will talk about a missing toy. You should see another little robot scuttling around, resembling some sort of rodent. Then click on his head and you have yourself a torso, albeit missing an arm. Then click on the robot's body twice and it'll spring itself down in front of his head. Click on the bath twice and your body will kick it away. Your first job is to put him back together again. He gets kicked out of the robot plane and breaks into pieces. ![]() #Scrap Yard# The game starts with the little robot protagonist being transported to a scrap heap. Firstly I am aware that there is an ingame walkthrough, but this way you don't have to play an irritating little minigame every room. Machinarium and everything associated with it is copyright of Amanita Design. I have not added a controls section because nearly everything is controlled by the mouse. The new room is indicated by a # at the start and end. Warning: They are highly addictive.MACHINARIUM WALKTHROUGH - Hello and welcome to my Machinarium walkthrough! To make things slightly easier I have separated out the various rooms. Also, if you have time, I would recommend checking out Amanita Design’s previous games. Each piece of the game fits together like a jigsaw puzzle, and you actually feel smarter for having played it. Overall, I would highly recommend “Machinarium” to anyone with a taste for clever puzzles and a bit of patience. This short side-scrolling shooter was so annoying that I rarely used the walkthrough. But instead of giving you instant access whenever you like, you have to earn the help by playing a mini-game. There’s a complete walkthrough built right into the game. ![]() If you do get stuck, don’t bother going to GameFAQs. Unlike some adventure games, in which you can progress by clicking at random, you actually have to think about what you’re doing in “Machinarium.” There’s an almost perfect balance of cleverness mixed with frustration, so that you get a real sense of accomplishment after solving a particularly challenging puzzle. But after a short period of frustration, you can usually find what you need. They do present a slight problem for a point-and-click adventure, since objects that you’re supposed to interact with sometimes blend into the background, making them hard to spot. The hand-drawn graphics are beautiful, if a little surreal. The simplistic storyline matches “Machinarium’s” art style. As a result, the plot never gets very complex, but is still engaging enough to keep me wanting more. Everything is conveyed by little animated bubbles. The fun thing about the narrative is that there are no spoken words. You play a small robot, trying to save the city (and your girlfriend) from the meanest bots in the land. “Machinarium” is a classic point-and-click adventure game. ![]() The next morning, I was back at it again. I reluctantly stopped in order to pursue a healthier habit, aka sleep. My roommate watched me play for almost an hour before I had to kick him out. I spent the next two hours in front of my computer, and I wasn’t alone. Indie developer Amanita Design hit the scene in 2003 with the flash game “Samorost.” Never heard of them? Neither had I when I loaded up their latest effort, “Machinarium.” That changed fast though.
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